Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.9
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
14
Total shots
21
9
Shots on goal
9
4
Shots off goal
5
11
Shots inside the Box
16
3
Shots outside the Box
5
2.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.3
1
Blocked shots
7
0
Hit the woodwork
1
1
Headed goals
0
21
Touches in the opposition Box
48
0
Offsides
1
10
Free kicks
11
4
Corner kicks
6
19
Throw ins
17
11
Fouls
10
3
Yellow cards
3
47
Duels won
57
14/20 (70%)
Tackles
16/22 (73%)
36
Clearances
23
13
Interceptions
11
376/463 (81%)
Passes
365/456 (80%)
26/76 (34%)
Long Passes
18/44 (41%)
67/94 (71%)
Passes in final third
131/189 (69%)
1.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.36
5/12 (42%)
Crosses
6/25 (24%)
8
Goalkeeper saves
6
4.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.84
3.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.16
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.5
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
8
2
Shots on goal
2
2
Shots off goal
3
2
Shots inside the Box
5
2
Shots outside the Box
3
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.14
0
Blocked shots
3
7
Touches in the opposition Box
19
0
Offsides
1
5
Free kicks
3
3
Corner kicks
3
14
Throw ins
7
3
Fouls
5
0
Yellow cards
1
18
Duels won
19
4/5 (80%)
Tackles
5/8 (63%)
5
Clearances
13
5
Interceptions
9
261/307 (85%)
Passes
164/200 (82%)
11/33 (33%)
Long Passes
3/15 (20%)
33/47 (70%)
Passes in final third
61/85 (72%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
2/5 (40%)
Crosses
2/5 (40%)
2
Goalkeeper saves
2
1.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
1.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
1.62
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.4
37%
Ball possession
63%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
13
7
Shots on goal
7
2
Shots off goal
2
9
Shots inside the Box
11
1
Shots outside the Box
2
2.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.16
1
Blocked shots
4
0
Hit the woodwork
1
1
Headed goals
0
14
Touches in the opposition Box
29
5
Free kicks
8
1
Corner kicks
3
5
Throw ins
10
8
Fouls
5
3
Yellow cards
2
29
Duels won
38
10/15 (67%)
Tackles
11/14 (79%)
31
Clearances
10
8
Interceptions
2
115/156 (74%)
Passes
201/256 (79%)
15/43 (35%)
Long Passes
15/29 (52%)
34/47 (72%)
Passes in final third
70/104 (67%)
1.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.52
3/7 (43%)
Crosses
4/20 (20%)
6
Goalkeeper saves
4
3.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.8
2.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Ventura County and Houston Dynamo 2 will play their match on 06 Jun 2026 at 22:00. The game will be held on William Rolland Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Ventura County vs Houston Dynamo 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Ventura County vs Houston Dynamo 2 score and info in recent games:
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Ventura County - Houston Dynamo 2 (26.03.2025 | 26 Mar 2025 | 26/03/2025) Dignity Health Sports Park 1:0 MLS Next Pro
Houston Dynamo 2 - Ventura County (08.09.2024 | 08 Sep 2024 | 08/09/2024) Aveva Stadium 2:2 MLS Next Pro
Ventura County - Houston Dynamo 2 (05.07.2024 | 05 Jul 2024 | 05/07/2024) William Rolland Stadium 1:1 MLS Next Pro
Ventura County - Houston Dynamo 2 (24.09.2023 | 24 Sep 2023 | 24/09/2023) Dignity Health Sports Park 1:2 MLS Next Pro
Last played matches of teams:
Ventura County
Ventura County - Real Monarchs (27.06.2026 | 27 Jun 2026 | 27/06/2026) William Rolland Stadium 3:1 MLS Next Pro
The Town FC - Ventura County (21.06.2026 | 21 Jun 2026 | 21/06/2026) PayPal Park MLS Next Pro
Ventura County - Colorado Rapids 2 (13.06.2026 | 13 Jun 2026 | 13/06/2026) William Rolland Stadium 1:1 MLS Next Pro
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Ventura County - Vancouver Whitecaps FC II (30.05.2026 | 30 May 2026 | 30/05/2026) William Rolland Stadium 2:1 MLS Next Pro
Houston Dynamo 2
Los Angeles FC 2 - Houston Dynamo 2 (28.06.2026 | 28 Jun 2026 | 28/06/2026) Rawlinson Stadium 3:1 MLS Next Pro
Tacoma Defiance - Houston Dynamo 2 (17.06.2026 | 17 Jun 2026 | 17/06/2026) Starfire Sports Stadium 2:1 MLS Next Pro
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Ventura County v Houston Dynamo 2 score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.